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The best Land Raider variant in my savage opinion is the Crusader.
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Black Templars have access to Objective Secured Land Raiders via the Crusader Squads, but do you really want something that points taxing to sit on an objective? The clear answer is NO! The overall design of the Land Raider does not match its fluff or even a coherent way to play it effectively. This does not work all to well when attempting to grill up some units in front of you, as the flamers are position relatively close to the middle of the Land Raider. The Redeemer has the Hellstorm flamers which are Strength 6 and AP 3, but lack torrent. The standard Land Raider wants to stay far as possible to shoot its lascannons, but it also wants to move forward to deliver its passengers. Not being able to take Armored Ceramite (immune to the Melta extra d6 rule) and some way of ignoring immobilized results caused by Grav, the Land Raider is ironically a delicate unit that cannot Rambo its way up the battlefield like a Biker Star. Since Land Raiders lack durability you need to shield it with other layers of other vehicles to prevent clear shots at it.
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The only thing is the smoke launcher which gives you a 5+ cover save for a turn, but the Land Raider has to sacrifice shooting for that turn. They also lack, like most armor-based models, any kind of guaranteed save. But not enough to deem it tournament worthy. If they were able to shoot all their weapons at regular BS like a Leman Russ, the Land Raider’s tabletop uses would be greatly enhanced. By rules design the Land Raider and its variants have a hard time shooting its weapons efficiently. The best anti-tank you can get on a Land Raider of any variant is a Multi-Melta, which will most likely need Power of the Machine Spirit to shoot or will snap fire.
SPACE MARINE LAND RAIDER FULL
With Power of the Machine spirit you will always be able to shoot one weapon at full BS, but it is not really that good to dedicate Land Raiders as tanks designed to kill other threats on the tabletop. Land Raiders are not compelling when it comes to its firepower. In the tactics section I will discuss which Land Raider variant is the best option However, they cannot take dozer blades…… This is a big problem for Land Raiders, as no player wants to see and witness a 250 pt tank be immobilized to a rock on turn 1.
SPACE MARINE LAND RAIDER UPGRADE
Special Rules and Transport Capacity: Content ValueĪdditionally, Land Raiders can take a Multi-Melta as an additional weapon and can take options from the Space Marine vehicle upgrade list. But alas this is not the Land Raider Games Workshop wanted to give us. If the Land Raider enabled models to shoot out from it, it could be a decent firing base that can get you from point A to B if needed. It also suffers from having no fire points for your models inside. However, because you want to deliver your cargo as fast a possible, shooting all of the Land Raider weapons at full ballistic skill will not happen. The three options to field the Land Raider bring different guns and transportation capabilities to the fight. This of course comes at the heavy price tag of between 240 to 250 points. It is the only Tank in the Space Marine tank to have the “Assault Vehicle” special rule. They act as the Cadillac Escalades for delivering your infantry into close-range shooting or close combat. The Land Raider and its variants are ground transports that have 14 AV on all sides, 4 hull points, and have the ability to carry larger sized infantry (Terminators and Centurions).